- Screen Resolution
- Display Mode
- Refresh Rate
- Field of View
- Render Method
- Motion Blur
- Effects Rendering
- Mesh Quality
- Texture Quality
- Texture Filtering
- Depth of Field
- Shadow Quality
- Dynamic Shadows
- Shadow Cache
- Ambient Occlusion
- Bloom Effect
- Lens Flare
- Volumetric Lighting Quality
- Color Space
- Subsurface Scattering
- Resolution Scaling
- Chromatic Aberration
Resident Evil 7 has got a lot of options in the Graphics menu. I’m sure that you’d like to know what each option is for and how much it impacts the performance of the game. In this guide, I’ll discuss the various graphics options that are available to your in the game. Along with that, I’ll also tell you how you can adjust the graphic options according to the hardware on your PC.
The resolution at which you play greatly affects the performance of any game. Higher the resolution, the better it looks. Although, this clarity comes at the cost of performance aka FPS. Enabling higher resolution will almost always decrease the FPS at which your GPU can render the game. In most cases, you should let this option untouched. Use the native resolution of the monitor you have. Like most people, you probably have a 1080p monitor, so let the resolution be 1920×1080.
Resident Evil 7 supports resolution up to 4K. That means if you have got a monitor with a resolution of 3860×2160, you can play RE7 at that without any problems. Mind you that most GPUs won’t allow you to have a nice smooth 60+FPS experience at 4K.
Display Mode allows you to adjust how the game window will fit the screen. Like most modern games, Resident Evil 7 has three options here: Full Screen, Windowed and Borderless Window. If you aren’t sure about what to select, let this setting be at its default value of Full Screen.
If the resolution you want to play at is the same as your monitor resolution, then let the Display mode be Fullscreen. This is because when a game is running at fullscreen, it runs in “exclusive mode”. That simply means that it can utilize the processing power of your CPU/GPU more efficiently. Fullscreen mode has the best performance.
If you are playing at something other than your monitor’s native resolution, then you can consider other options like Windowed and Borderless Window.
In Windowed mode, you will the game will run in a non-fullscreen window alongside other applications like the Window Manager in Windows OS. This almost always causes a little hit to the performance.
Borderless Window will run the game in the same way as Windowed mode but will remove the edges from the display that Windows OS tries to put on every application.
The refresh rate is the upper limit of how many frames per second you want to play at. Resident Evil 7 supports refresh rates from low 30 to a max of 144. It also works nicely with Nvidia G-Sync. I’m not sure about Free-Sync. Any AMD users, please let me know in the comments below.
The higher the number you set for the refresh rate option, the smoother the game will look. Of course, this doesn’t mean that you can play at 144FPS using a low-end GPU. RE7 is quite demanding at high graphics settings, so like most people, you should set this to anything above 30.
Field of View
This is the value that adjusts how much of the area in the game is displayed to you at a time. Higher the number, the more you can see. Everyone has their preferred setting, so you’ll need to mess around with FOV to see what you like. The game has FOV of 40 by default and supports a max of 90 by editing the game .ini files.
High FOV can look nice, but also increases the processing power that is required to play the game. This directly affects the fps at which you can play RE7 at because you are increasing the area which your GPU has to render. A very high value will cause a little dip in your frame rate, however not much. Play around and adjust it how you like
The Resident Evil has two render methods in the graphics settings: Normal and Interlaced. These don’t affect the performance much; however, they decide how the game looks like. In RE7, Capcom is aiming to make the graphics look like the videos from the old cassette tapes.
In normal mode, the game will look like the most modern displays show an image. The interlaced mode will introduce jagged lines and other artifacts that seep around in the old cassette tapes. Which render method you choose depends entirely on your taste. I’d recommend Interlaced as it gives a nicer feel to the game.
The V in V-Sync stands for Vertical. It’s used to eliminate tearing in the screen. This tearing happens when the monitor hasn’t finished displaying a frame, and your GPU sends another one. When screen-tearing happens, you see a part of one frame and the other part of another frame.
During most of the game, the scene doesn’t change abruptly, so the two images you see will look very similar. This will constitute the ‘tearing’ effect.
If you are having lots of screen tearing while playing RE7, then turn ON V-Sync. A thing to note here is that some players experience mouse input latency after enabling V-Sync, so keep that in mind too.
Motion blur is the artificial blurring of graphics that Resident Evil 7 shows you when you move your mouse while looking. It is mostly a non-demanding graphics setting, so turning it ON or OFF won’t affect your FPS much. Motion blur looks cool most of the time, and I certainly enable it in my games.
However, most people don’t find this artificial blur appealing. If you are one of them, feel free to turn this OFF as it won’t cause any loss in performance.
Anti-aliasing is the method of removing jagged edges from the edges in games. It is also called as the staircase effect by many as the aliased edges look like a staircase.
Resident Evil 7 supports FXAA, TAA, FXAA+TAA, and SMAA anti-aliasing methods. Regarding performance, FXAA is the least demanding but looks the worst. SMAA looks the best but pushes the GPU to work very hard. FXAA won’t cause much FPS dip, if at all. TAA, FXAA+TAA, and SMAA always push the FPS to a downward slope, so they aren’t ideal if you haven’t got a beefy GPU.
FXAA won’t cause much FPS dip, if at all. TAA, FXAA+TAA, and SMAA always push the FPS to a downward slope, so they aren’t ideal if you haven’t got a beefy GPU.
If you are having performance issues in Resident Evil 7, try playing by turning the Anti-Aliasing OFF. For those of you with nicer GPUs, try using TAA or FXAA+TAA. FXAA+TAA looks good and doesn’t cause as large FPS drop as SMAA.
Effects rendering decides how many effects happen on the screen at any given time. The selectable options in Resident Evil 7 include Low, Medium, and High. Since this game is quite a nicely optimized port, I’d recommend you to try out the High setting first. After setting the Effects rendering High, check how many FPS the game is running at.
If it is anything below 60, try Medium and then Low. What setting you should choose depends on how fast your graphics card is. Anything midrange can handle Medium to High with relative ease.
Mesh quality allows you to adjust how nicely the objects at a distance are drawn on the screen. It doesn’t effect FPS a lot. But it can severely limit how good the game runs depending on the amount of VRAM your graphics card has. In Resident Evil 7, the Mesh Quality also sets LOD (Level-of-Detail), so both are tied to the same option.
You can select Low, Medium and High from the graphic settings in Resident Evil 7. For the eye-candy, I’d suggest you try High at first and then go to Medium and then Low (if need be).
Texture quality allows you to decide how the static textures in the game look like. You can select from Very Low, Low, Medium, High and Very High. Texture quality doesn’t affect the FPS, but greatly decides the amount of VRAM the game requires.
Since the textures are stored on the GPU, the texture quality is the single most VRAM intensive setting in the game. If you have got around 2Gigs or less VRAM, set this to Low to Medium. For those of you with around 4GB VRAM GPUs, try High. Anyone with more than 4GB VRAM can max out this setting to Very High with almost no performance loss.
The texture filtering sets how the textures in the game look like when you are at a distance from them. In many games, you may have seen this option in the post-processing options. In Resident Evil 7, the texture filtering is essentially Anisotropic filtering which you can set between Very Low to Very High.
Most current GPUs can handle anisotropic filtering with relative ease. The FPS loss with cranking texture filtering to Very High won’t be much. Start with High and if the FPS dip isn’t noticeable, set this to Very High.
Depth of Field
Also known as DOF, the Depth of Field is an effect which tries to emulate the human vision. After enabling DOF, the objects closer to you will look normal, but anything in the background will look blurred.
Enabling DOF is a matter of preference because it’s not everyone’s cup of tea. The performance also depends on how many objects are in the game at a single time. In a close-surroundings game like Resident Evil 7, I’d recommend turning DOF ON.
It’s quite obvious as the Shadow quality decides how beautiful the shadows look. Like most games, Shadows eat your fps in Resident Evil 7 too. Shadows also increase the amount of VRAM that the game needs to run. RE7 has the option to set shadows as Very Low, Low, Medium, High and Very High.
Unless you have a very expensive GPU like the GTX 1080, Very High Shadows will tank you fps significantly. Also, there is a bug in the game right now where if you set Shadows to Very High, it starts to stutter a lot.
Very Low and Low settings essentially turn OFF the shadows. There’s no fun in that. Set the shadows to Medium or High to run the game smoothly.
Dynamic shadows are a particular type of shadows which the game engine calculates in real-time. The shadows from candles or a single source of light in a room are dynamic shadows. It’s very expensive to calculate but looks very cool. In the areas with lots of light small light, sources, and geometry, dynamic shadows will severely affect the fps.
Turn dynamic shadows ON while you play the game, but turn it OFF if you get low FPS.
This is the first game that I have seen with Shadow cache option and looks nice on the surface. It caches (stores) the shadows of static (non-moving) objects in the game into the VRAM of your GPU.
This setting vastly increases the amount of VRAM required to play the game smoothly. If you have anything less than 6GB of VRAM, turn this OFF. Also, right now, the Shadow Cache is causing massive VRAM usage and stuttering in the game. Keep it OFF.
AO adds depth to the realism of environments. RE7 supports SSAO (Variable), SSAO, HDAO, and HBAO+. Setting any AO to ON will affect your fps. You can expect from around 8 to 30 fps (approx) drop for least demanding to them most demanding type of AO.
For most PCs, SSAO will be fine to deal with, so try enabling that in the graphics options. If you don’t get an acceptable frame rate, tone it down to OFF. Try HDAO and HBAO+ (Nvidia only), if you have a nice GPU on your PC.
Bloom scatters light to the surrounding areas from every light source in the game. I find it unappealing. So, I always turn in OFF on my PC. It doesn’t make much difference to the fps, so it’s really up to you to decide.
Try Bloom by turning it ON in the graphic settings and go the areas with light sources. If it looks good to you, let it remain that way. Otherwise, turn it OFF.
Lens flares are artificial effects where if you turn in ON, it will look as if you are looking the game through a lens. It looks very cool and gives a ‘cinematic’ effect. Keep Lens flare ON as they don’t affect fps much, if at all.
Volumetric Lighting Quality
Just like dynamic shadows, we also need dynamic lighting. For adjusting that, we have the volumetric lighting quality option in the Resident Evil 7. This option controls how good the lighting and the origins of those light looks in the game.
You can set Volumetric lighting quality to OFF, Low and High in the game. It’s quite demanding on the GPU, so set it to OFF or Low if you have a slow graphics card. Anyone with a mid to high-end GPU can try High setting.
Color space setting can help you simulate a number of colors that Resident Evil 7 runs at. The two selectable values are SRGB and BT.709. Let this value be SRGB which is the one that most monitors support.
Subsurface scattering makes the faces of characters in the game more realistic. It makes the faces softer and smooth. It’s similar to the beauty mode of your phone camera. The performance impact is negligible, and you’ll sacrifice 2-3 fps at most.
Turn this ON because all those close up scenes with the game characters will look more realistic.
If you want to run Resident Evil 7 at a higher resolution that your monitors native resolution then you can use resolution scaling. The supported scaling values range from 0.5% (half of your monitor’s resolution) to the 200% (twice your monitor’s resolution).
Resolution scaling is very demanding and VRAM intensive setting which should be left to 1.0X most of the time. It simply kills the fps.
Chromatic Aberration turns the graphics of the game in a way that it starts looking like as if you are watching them on a CRT monitor. All the edges and lines will start having this rainbow effect which looks quite realistic.
This is similar to the effects like lens flares and bloom. Chromatic Aberration entirely depends on the user’s taste because it is an artificial effect like blur, bloom and lens flare. With next to no performance impact, I’d recommend turn it ON.
Reflections adjust how reflected light is displayed in the Resident Evil 7. Places with non-moving objects will not cause any fps dip. However, the rooms with lots of moving assets like water and mirrors will tank down your fps in the game.
For low-end GPUs, set the Reflections to OFF. If you have a mid to high-end GPU, turn them ON. For anyone else, set them to Variable and the game will decide the best for you.